The PlayFlow Unity SDK provides a powerful and convenient way to manage your game servers, lobbies, and matchmaking directly within the Unity Editor and your game’s C# scripts.

Key Features

  • In-Editor Management: A user-friendly editor window to manage your PlayFlow account, server builds, and deployments without leaving Unity.
  • C# API Clients: High-level C# APIs for interacting with PlayFlow’s services, including Game Servers, Lobbies, and Matchmaking.
  • Simplified Workflow: Designed to streamline the development process for multiplayer games, from prototyping to production.
  • Example Scenes: Comes with clear examples to help you get started quickly.

Installation

To get started with the PlayFlow Unity SDK, please follow our complete installation guide.

Installation Guide

Follow the steps to install the SDK using the Unity Package Manager.

Initial Setup

Once imported, the SDK needs to be configured with your PlayFlow API Key.

  1. Find the PlayFlowLobbyManagerV2 component in your scene, or add it to a new GameObject.
  2. In the Inspector for PlayFlowLobbyManagerV2, enter your API Key. You can find this in your PlayFlow project settings.
  3. That’s it! The manager will now be able to authenticate with PlayFlow services.